![]() The accessibility is related to the distance you are able to move from one already colonized planet and you can improve it by researching Navigation or using Q.I.C. To be able to build a Mine, the planet needs to be empty, accessible and habitable. When you pass you will get one of the free available round boosters and you will put your round booster back.Įverything starts from a Mine, the first structure you can build on a planet. Usually you will play many turns each round before passing. Then the action phase, where the game is actually played, begins.ĭuring your turn, you can take a single action and free actions as well and the round will last until all players pass. Transdim planets can be transformed in gaia planets using terraforming units and after colonized. In the gaia phase, the gaiaformer will convert transdim planets into gaia planets. There are 7 different Kind of planets: one of each of the 7 faction’s colors, transdim planets and gaia planets. In the income phase, each player gets resources according to their board, round booster and technology levels: how to manage your resources and power is really important and you have to build and develop your civilization with care. You really have to play more than one game before starting to get an idea of what’s really is going on and many sessions to really explore the game: that’s not bad at all!Įvery round has 4 phases: income, gaia, actions and clean-up. Everything in the game set-up is designed to make every game different: the map, the factions, the end-round scoring, the disposition of the tech tiles and the final scoring tiles. Each round will have a random scoring tile with two final scoring tiles for the end of the game. Every player will put two mines, one on each of two different planets of his color and than will take one of the available round boosters. On the research board, you will track for your progress in Terraforming, Navigation, Artificial Intelligence, Gaia Project, Economy and Science. The main map is prepared using sector tiles, a big hex made of 19 small hexes. The map will display planets in 9 different colors: one color for each race and the transdim and gaia planets. During the game you will be able to acquire Q.I.C. You also have a track for Credit, Ore, Knowledge and the Power Cycle. According to a well known mechanism during the game, you will get more abilities/resources as long as you place your structures on the map, revealing what was covered. (In this review, I’ll treat the game as “new” but, of course, there are a lot of similarities.)Įvery player selects one of the 14 factions (actually one of the 7 two-sided boards) that displays everything you need to know including the environmental needs. On your board, your mines, trading stations, research labs, academies and planetary institute are placed. ![]() Is Gaia Project something new or it is just a remake of the great Terra Mystica? Designers Jen Drogemuller and Helga Ostentag and the publisher themselves say it is “in the line” and it is placed in the Terra Mystica galaxy. Gaia Project is actually one of the most anticipated sci-fi games in the last years. Now you finally have the technology to take your first steps into the cosmos. In Gaja Project, you will lead one space civilization in the struggle of galaxy colonization, competing with other races to be the new dominant power – without fighting, without spaceships – just by expanding, colonizing and managing your resources. Our Return & Refund Policy provides detailed information about options and procedures for returning your order.Reviewed by Andrea “Liga” Ligabue GAIA PROJECT (Z-Man Games, 2 to 5 players, ages 12 and up, 60-150 minutes $99.99)įor centuries, your civilization has yearned to take to the stars and explore unknown worlds. ![]() If you feel your order has been significantly delayed, please contact us at by clicking here.Ĭlick here to read out entire shipping policy Orders to PO Box addresses are shipped via AusPost at a flat rate of $12 per order.ĭelivery delays can occasionally occur. Please note parcels have authority to leave, unless you request otherwise. Orders to non-PO Box addresses are shipped via courier at a flat rate of $12 per order. If there will be a significant delay in shipment of your order, we will contact you via email or telephone. Please allow additional days in transit for delivery. If we are experiencing a high volume of orders, shipments may be delayed by a few days. Orders are not shipped or delivered on weekends or public holidays. Preorders are processed in a timeframe that allows for the product to arrive on or after the release date. All orders, if the item was in-stock at the time of purchase, are processed within 2 business days of the order being placed, or, if the item was out of stock at the time of purchase, within 2 business days of the product arriving in store.
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